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The Park San Jose Game Rules

TEAM FORMATION

PLAYERS SHALL BE SENT OFF (RED CARDED) FOR

CAUTIONABLE OFFENSES (THE REFEREE ISSUES A YELLOW CARD)

PLAYERS SHALL BE CAUTIONED (BLUE CARDED) WHEN

FREE KICK AWARDED WHEN THE FOLLOWING OFFENSES ARE COMMITED

PLAYERS' UNIFORM & EQUIPMENT

GOALKEEPER RULES

GAME DURATION

  • Four players plus goalie for a total of

  • Coed teams must have two females on the field at all times (keeper does not count toward the two). If a team is short female players, the team plays short. (i.e., if you have one female player, you will play with 3 males, 1 female for a total of four. The opposing team does not need to play short players if they have the proper amount of female and male players. If a player is given a red card, the player is ejected, and the team plays a man short the rest of the (Except for mini-tournament)

  • Minimum number of players to start match: 4 players (one being the goalkeeper)

  • Minimum number of players to finish Match: 3 players (one being the goalkeeper)

  • Substitution Limit: None

  • Substitution Method: "On the Fly" (all players, but the goalkeeper, enter and leave as they please; goalkeeper substitutions can only be made when the ball is out of play and with a referee’s consent)

  • Roster size: Maximum of 10 players

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  • No checking into the walls will be tolerated. Players defending against an opponent on the wall must only shadow the player in attempt to win possession of the ball. Physical contact will be called by the referee. A player attempting to hold the ball in the corner for longer than 5 seconds will be called for delay of game.

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  • Numbered shirts and socks that all match in color, shorts, protective shin guards, and indoor soccer footwear with rubber soles. Team must have matching colored shirts and full soccer attire. Both cleats and indoor shoes are allowed, but for your safety and the safety of the other players we HIGHLY recommend turf shoes.

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  • Keeper cannot pick ball up from a teammate’s pass from his/her foot (does not matter whether the ball hits the wall) but can pick up a ball that is headed or chested back. (Violation of this rule results in a free kick from the spot of the foul)

  • EVERYTHING IS BALL IN HAND. NO PUNTING OR DROPKICKS. All balls played from the keeper will be thrown. (Violation of this rule results in a free kick for the opposing team from the center circle)

  • The ball can be thrown across midfield, but a goal cannot be scored directly from a goalkeeper throw.


     

  • Two equal periods of 12 minutes (27 minutes total) on a running clock. (The clock does not stop for injuries or equipment malfunctions) (Except for mini-tournament… games are 15 minutes in total)

  • If the referee becomes aware that a team is abusing the running clock rule during injuries or intentionally kicking the ball over the netting, a penalty will be assessed. (The team in violation will be given a blue card and made to play a player short for 2-minutes)

  • If it becomes apparent during the season that a team employs this tactic, the team will be suspended for the season and the involved player(s) will have their membership

  • Half-time: 3 minutes (Except for mini-tournament….. 1 minute)

  • Games will end in a tie

  • In the case of a forfeit, the game will be scored 3-0.

  • League Championship Game ONLY

  • Game length: Two 12-minute halves w/ 3-minute half

  • Match ends in tie - One 12-minute period played in its entirety (no golden goal). If it is still tied at the end of the extra period, the game will go directly to PK’s. PK’s are similar to the old North American Soccer league rules…A player gets five seconds from the time he/she touches the ball to try to score a 1v1 goal against the keeper.

  • The keeper CAN move off his/her line once the ball is touched

  • There are no rebounds or second chances

  • 3 PK shooters – Players who were on the field shoot first then we move on to the rest of the roster. If still tied once everyone on the team has shot, then players may take their 2nd shot in whatever order their team captain/coach

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  • The kick-off is a direct kick and does not need to travel forward before being played. A goal can be scored from the kick-off.

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  • When the ball hits any part of the netting, lights, or leaves the field of Restart is a free kick for the opposing team from the approximate location of where the ball went out.

  • The ball hitting the netting on the ends of the field results in a corner or goal

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  • Kick-in to be taken in place of the throw-in.

  • The kick-in must be taken within 5 seconds after a referee has placed it; if it is not, the kick-in is given to the opposing

  • The ball is placed at the point it left the field or where the infraction

  • The kicker cannot play the ball a second time until it has been touched by another player; infringement of this rule results in a free kick to the opposing team from the point of

  • Players of the opposing team must be at least away from the point of kick-in.

  • Infringement of the 6ft. rule will result in 2 minute penalty.

  • A player CAN score directly from a kick-in.

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  • Direct free kick awarded when a player intentionally commits any of the following offenses (penalty kick awarded when infringement takes place in penalty area):

  • Keep your hands off of the wall and netting at all times

  • kicking or attempting to kick an opponent

  • tripping an opponent

  • jumping at an opponent

  • charging an opponent in a violent or dangerous manner

  • charging an opponent from behind

  • holding an opponent

  • pushing an opponent

  • charging an opponent with shoulder (i.e., shoulder charge)

  • sliding at an opponent (i.e., sliding tackle)

  • handling the ball (except goalkeeper)

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  • dangerous play (e.g., attempting to kick ball held by goalkeeper)

  • obstruction

  • charging the goalkeeper in the penalty area (i.e., goalkeeper charge)

  • goalkeeper throws ball directly over the halfway line (without it first touching his own side of the pitch or any player)

  • goalkeeper picks up or touches with his hands a kick-in or pass from a teammate

  • goalkeeper picks up the ball outside of the designated goal area

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  • Foul or abusive language to referee or another

  • spitting on the field or at an

  • A substituting player enters the pitch from an incorrect position or before the player he is substituting has entirely left the

  • A player persistently infringes the Laws of the

  • A player shows dissent with any decision of the referee

  • A player is guilty of unsportsmanlike

  • Blue-card offenses are punishable by a free kick taken from the point of infringement. When a blue card is issued, a player (including a keeper) must leave the field for a 2-minute penalty (cool down) and must wait until the referee invites him/her back on field or until the opposing team scores a goal. The team must continue to play with one player down.

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  • Second Blue Card

  • Provoking altercation: Making physical contact with an opponent (e.g., pushing, sliding, holding, tripping or poking), short of fighting, or using the ball in so

  • Yellow Card (for a player’s second Blue card): 2-minute time penalty (cool down) for the player (including Keeper) and a warning of the subsequent possibility of an ejection. When a yellow card is issued, the team must play one player down until the referee invites him/her back on field or until the opposing team scores a

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  • Fighting (a player sent off for fighting will receive a lifetime ban from The Park)

  • serious foul play

  • violent conduct

  • continuous foul or abusive language

  • Third Blue Card offense (i.e., second yellow card or straight red card)

  • intentionally impeding a clear goal opportunity (e.g., through a "foul")

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  • PK’s are similar to the old North American Soccer league rules…

  • A player gets five seconds from the time he/she touches the ball to try to score a 1v1 goal against the keeper.

  • The keeper CAN move off his/her line once the ball is touched and CAN slide to block the ball (The keeper CANNOT use his/her hands outside of the box.)

  • There are no rebounds or second chances

  • 3 PK shooters – Players who were on the field shoot first then we move on to the rest of the roster. If still tied once everyone on the team has shot, then players may take their 2nd shot in whatever order their team captain/coach

  • COED: All goals scored count as 1 point

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  • Game length: Two 12-minute halves w/ 3-minute half

  • One 5-minute (Golden Goal). If it is still tied at the end of the extra period, the game will go directly to PK’s.

  • 3 PK’s – Players who were on the field shoot first then we move on to the rest of the If still tied once everyone on the team has shot, then players may take their 2nd shot in whatever order their team captain/coach prefers.

BALL IS OUT OF PLAY

FOULS AND MISCONDUCT

KICK-IN AND FREE KICKS

THE START OF PLAY PROCEDURE

PENALTY KICK

TOURNAMENTS

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